Get ready for an exciting project — we are going to build a Space Battle Game! Over the next few activities, we will create a game where a rocketship battles ghosts in space. In this first activity, we will set up the Stage with a space backdrop and add our main sprites.

Setting Up the Backdrop
- Open PictoBlox and create a New File.
- Select Block Coding as the coding environment.
- Click the Stage and go to the Backdrops tab.
- Choose a space-themed backdrop from the backdrop library (e.g. Stars or Space).
- Your Stage should now look like outer space!
Adding the Sprites
- Delete the default sprite.
- Add a Rocketship sprite from the sprite library — this will be the player's ship.
- Add a Ghost sprite from the sprite library — this will be the enemy.
- Position the rocketship at the bottom center of the Stage.
- Position the ghost somewhere in the upper half of the Stage.

Setting Up the Score
- Go to the Variables palette and create a variable called Score.
- Create another variable called Lives.
- Add a 'When flag clicked' script to the Stage that sets Score to 0 and Lives to 3.
- Make sure both variables are visible on the Stage.

Resizing the Sprites
- Select the Rocketship sprite and set its size to around 50% using the size field below the Stage.
- Select the Ghost sprite and set its size to around 60%.
- Make sure both sprites look proportional on the Stage.
Save your file with the name Space Battle Game before moving on to Activity 2!

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